SPATIALx
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SPATIALx

The streaming layer of the spatial web.

SPATIALx builds REPLICA — the platform that streams holographic experiences into any space, on any device. Commerce, Entertainment and Communication run on top of it, with Education emerging as the fourth vertical. Beneath them all sits HILLSY, our emotional-intelligence engine. We don't compete with the studios, labels, venues or brands — we build the layer they all need.

"We travel in light. We speak one language understood by all." — The SPATIALx manifesto

The Verticals

One platform. Three core markets — and a fourth emerging.

REPLICA is a single spatial-streaming layer. Each vertical is a family of products mapped to its own real, growing market—one we equip rather than compete in. The future demands a different mindset: we're built for collaboration and blue-ocean thinking.

A holographic garment streamed at life size in a dark reflective space
Commerce

Retail XR

Holographic storefronts and life-size try-on — the shelf becomes a stream.

  • Life-size try-on — see it before you buy, at true scale, at home
  • Holographic flagships — one store, streamed everywhere
  • Anywhere checkout — buy from inside the experience
An abstract holographic performer of light on a dark stage under a gold shaft
Entertainment

AURA Stage · AURA Live

Holographic concerts and performances that materialise at life size in your own room.

  • AURA Stage — pre-captured holographic shows
  • AURA Live — real-time holographic livestreams
  • IMMORTAL XR — a performance replayed at life size, indefinitely
Two identical holographic silhouettes facing each other across a reflective floor
Communication

AURA Twin

Persistent holographic presence — meet at true scale across any distance.

  • Meet XR — life-size meetings, any distance
  • AURA Twin — a presence that speaks, remembers and greets
  • Your Duality — a counterpart, not a copy; captured once, present anywhere
A small figure standing inside a vast glowing holographic planet
EducationEmerging

Learn XR

Every subject becomes a place you can walk into and stand inside.

  • Learn XR — AI-guided immersive lessons
  • Muse XR — museums and artefacts at life size
  • Earth · Body · Book — planet, fitness and story worlds
The Layer Underneath

HILLSY — the intelligence beneath every vertical.

HILLSY (Human Intelligent Language Learning System) is our proprietary emotional-intelligence engine, grown from a Deep Voice Engine we built in 2020 and demonstrated to the Washington Post. It reads across 27 emotional states — personalising Retail XR, giving AURA Twin its voice and memory, and mentoring in Learn XR. The same brain powering every product we build.

Why Now?

The markets we enable are real, and compounding today.

Figures shown as ranges.

$20–164B → $85–470B
Spatial computing / XR market, 2025 → 2030
Mordor · Grand View · IDC
20–36%
CAGR range across the markets our products map to
Immersive commerce · virtual concerts · generative media
+41.6%
Growth in global XR device shipments, year on year
IDC · 2025

ABBA Voyage — proof it's profitable

The £140M virtual-avatar residency is a durable business, not a novelty—sustained high occupancy and repeat attendance since opening, now attracting institutional-scale capital.

Fortnite × Travis Scott — proof of demand

"Astronomical" drew tens of millions to a single virtual show—proof audiences will gather inside virtual experiences at a scale no physical venue can match.

See the full evidence base and open questions →

The Thesis

We don't compete for the content. We build the ground it stands on.

Labels, studios, brands, venues, creators — all need the same streaming, creation and anchoring layer, whoever wins the race for attention. SPATIALx is that ground.

Infrastructure that serves an entire ecosystem is more durable than a bet on any single player. We chose to be the ecosystem's infrastructure. — SPATIALx
Founded By

Built by people who saw it first.

Raya E. White

Founder & CEO

Former Metaverse Strategy Lead for Europe in Accenture's Metaverse Continuum Business Group, and Director of Direct-to-Consumer Technologies at The Walt Disney Company. Founded SPATIALx in 2017 and has presented the vision at SXSW, Augmented World Expo (AWE) and VR World London, with coverage in the Washington Post, Forbes and Engineering.com.

Jonathan M.A. White

CCO & Co-Founder

Chief Creative Officer and the creative force behind SPATIALx. Conceived REPLICA XR—the spatial-streaming layer beneath every vertical—and shapes the company's vision of the holographic era as a fourth industrial wave: a sustainable, presence-based alternative to extraction-based industry.

The SPATIALx emblem
The Ask

We're looking for the right people — not the biggest cheque.

Patient, mission-aligned capital that believes technology should make us more present and connected, not less.